GlomeGlome is a near-real time ray tracer with a kd-tree accelleration structure, written in ocaml. It currently supports spheres and polygons as rendering primitives.![]() |
Stone TextureI implemented a procedural texture for povray that resembles interlocking stones with irregular dimensions.![]() |
PlaygroundI made a playground animation (mov, h264) when I was a student at George Fox University. I used povray 3.0 and hand-coded the whole thing in povray's scene description language with the exception of the pond, which is a heightfield I made in gimp.I recently (feb 2007) re-rendered the whole thing at a higher framerate and resolution with povray 3.5. There are some rendering artifacts in some frames that seem to have something to do with the flashlight beam.
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CastleI have been working on a castle model as well. The layout is similar to Neuschwanstein in Germany (one of the towers is based on the tower of London). The water and sky consume most of the rendering time; the water is an isosurface. The textures need work.Like the playground, I used a text editor and wrote it entirely in povray's scene description language (except for a few textures which are images).
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